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compose-state-deferred-reads

Use when Jetpack Compose code reads scroll, animation, gesture, or other frame-rate State in composition, passes changing values across composable boundaries, uses value-form layout/draw modifiers, or back-writes observable state from a later phase into one that's already run.

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6 Oct 2026
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chrisbanes/skills
Get it through your agent npx skills add chrisbanes/skills@compose-state-deferred-reads

Skill instructions

Rendered from the published SKILL.md, 203 lines.

Compose state deferred reads

Core principle

State reads invalidate the phase that reads them. If a State<T> is read in a composable body, changes invalidate composition. If it is read in layout or draw, changes can invalidate only layout or draw. Frame-rate state such as scroll offsets, animations, and drag positions usually belongs in layout/draw, not composition.

Back-writing is the symmetric failure mode: writing observable state from a phase that triggers invalidation of an earlier phase. Compose phases run composition → layout → draw. Writing snapshot-backed state from layout or draw to state read in composition invalidates composition; writing during composition to state read earlier in the same composition does the same. Both schedule extra work — often cascading into sibling lazy items.

The fix is structural: keep the State<T> or a provider lambda and read the value inside a layout/draw callback; capture measurements in callbacks and apply them in the measure phase, not by reading measurement state in sibling composable bodies.

When to use this skill

  • val x by animate*AsState(...) is passed to Modifier.offset(x = ...), Modifier.size(...), Modifier.graphicsLayer(...), or another value-form modifier.
  • LazyListState.firstVisibleItemScrollOffset, ScrollState.value, Animatable.value, or gesture state is read in a composable body.
  • A composable takes scrollOffset: Int, progress: Float, dragOffset: Offset, or similar frame-rate values.
  • Recomposition counters climb during scroll, animation, or gestures even when data is stable.
  • A composable body calls stateMap[key] = …, list.addAll(…), or similar on every recomposition (back-writing composition → composition).
  • One lazy item captures size with onSizeChanged / onGloballyPositioned and a sibling reads that height in composition (Modifier.height(state.dp)) — back-writing layout → composition.

0. Back-writing

Back-writing = writing observable state in one phase that triggers invalidation of an earlier (or the current) phase. Compose runs composition → layout → draw, so:

  • Writing snapshot state during composition that's read in the same composition.
  • Writing snapshot state during layout (e.g. from Modifier.layout, onSizeChanged, onGloballyPositioned) that's read during composition.
  • Writing snapshot state during draw that's read during composition or layout.

In all cases the writer schedules extra invalidation passes — often cascading into sibling lazy items.

Do not write to mutableStateOf, mutableStateListOf, mutableStateMapOf, or other snapshot-backed state from the composable body on every pass:

// ❌ BAD — mutates observable map during composition; siblings recompose repeatedly
@Composable
fun MergeOverlay(parent: Map<Key, ViewState>, overlay: Map<Key, ViewState>): Map<Key, ViewState> {
    val merged = remember { mutableStateMapOf<Key, ViewState>() }
    merged.clear()
    merged.putAll(parent)
    merged.putAll(overlay)   // back-writing composition → composition
    return merged
}

// ✅ GOOD — read-only merge; no composition-time writes
@Composable
fun MergeOverlay(parent: Map<Key, ViewState>, overlay: Map<Key, ViewState>): Map<Key, ViewState> =
    remember(parent, overlay) {
        if (overlay.isEmpty()) parent else parent + overlay
    }

Prefer remember(keys) { … } for derived read-only snapshots. Reserve mutableState* writes for event callbacks (onClick) or effects — not for rebuilding derived data on every composition.

Callbacks like onSizeChanged write during layout. That is only safe if no earlier phase reads the resulting state — see cross-row measurement below.

Cross-row measurement (layout → composition back-write)

When row A measures and row B must match A's height, do not read A's captured size in B's composable body. onSizeChanged writes during layout; if B reads it in composition, layout has just back-written into composition:

var anchorHeightPx by remember { mutableIntStateOf(0) }

// ❌ BAD — B reads measurement state in composition; insertion/focus can double-recompose B
RowA(Modifier.onSizeChanged { anchorHeightPx = it.height })
RowB(Modifier.height(with(LocalDensity.current) { anchorHeightPx.toDp() }))  // composition read

// ✅ GOOD — capture on A; apply on B in measure phase only
RowA(Modifier.onSizeChanged { if (it.height != anchorHeightPx) anchorHeightPx = it.height })
RowB(
    Modifier.decorateMeasureConstraints { incoming ->
        if (anchorHeightPx > 0) incoming.copy(minHeight = anchorHeightPx, maxHeight = anchorHeightPx)
        else incoming
    },
)

decorateMeasureConstraints is a small layout helper (see compose-modifier-and-layout-style). While height is unknown, siblings use a fixed fallback in composition; once known, only layout invalidates — not an extra composition cascade.

1. Prefer block-form modifiers

Several modifiers have value forms and block forms. The value form receives values already read in composition; the block form can read during layout or draw.

// Before: animated value read in composition by the `by` delegate
@Composable
fun SelectionPill(selectedIndex: Int) {
    val offsetX by animateDpAsState(120.dp * selectedIndex)
    Box(Modifier.offset(x = offsetX))
}

// After: State is kept, value is read in the layout-phase offset block
@Composable
fun SelectionPill(selectedIndex: Int) {
    val offsetX = animateDpAsState(120.dp * selectedIndex)
    Box(
        Modifier.offset {
            IntOffset(offsetX.value.roundToPx(), 0)
        },
    )
}

Common replacements:

Composition read Deferred read
Modifier.offset(x = animatedX) Modifier.offset { IntOffset(animatedX.value.roundToPx(), 0) }
Modifier.graphicsLayer(translationY = y) Modifier.graphicsLayer { translationY = yProvider() }
val radius by animateFloatAsState(...); drawBehind { drawCircle(radius = radius) } val radius = animateFloatAsState(...); drawBehind { drawCircle(radius = radius.value) }

The drawBehind block is already draw-phase; the important part is that the State.value read also happens inside that block.

2. Pass providers across composable boundaries

If the fast-changing value would cross a composable boundary, pass a provider lambda instead of a snapshot value:

// Before: HomeScreen reads scroll offset in composition and passes the value down
@Composable
fun HomeScreen() {
    val listState = rememberLazyListState()
Show the whole skill (83 more lines)
LazyColumn(state = listState) {
    item { HeroImage(scrollOffset = listState.firstVisibleItemScrollOffset) }
}

}

@Composable fun HeroImage(scrollOffset: Int, modifier: Modifier = Modifier) { AsyncImage( model = "...", modifier = modifier.graphicsLayer(translationY = -scrollOffset / 2f), ) }

// After: the only read happens inside graphicsLayer @Composable fun HomeScreen() { val listState = rememberLazyListState() LazyColumn(state = listState) { item { HeroImage( scrollOffsetProvider = { if (listState.firstVisibleItemIndex == 0) { listState.firstVisibleItemScrollOffset } else { 0 } }, ) } } }

@Composable fun HeroImage(scrollOffsetProvider: () -> Int, modifier: Modifier = Modifier) { AsyncImage( model = "...", modifier = modifier.graphicsLayer { translationY = -scrollOffsetProvider() / 2f }, ) }


Suffix provider parameters with `Provider` when that clarifies the deferred-read contract.

## 3. Other layout/draw read sites

State reads can also be deferred inside:

- `Modifier.layout { measurable, constraints -> ... }`
- Custom `Alignment.align(...)`
- `drawWithContent`, `drawBehind`, and other draw modifiers
- Block-form layer/layout modifiers such as `graphicsLayer { ... }` and `offset { ... }`

Use these when the state changes where something is placed or painted. If the state decides *which composables exist*, it belongs in composition.

## Quick reference

| Symptom | Diagnosis | Fix |
|---|---|---|
| `val x by animateFloatAsState(...)` then `Modifier.offset(...)` | `by` reads in composition | Keep `State<Float>` and read `.value` in `offset {}` |
| `Modifier.graphicsLayer(translationY = animatedY)` | Property-argument form uses composition values | Use `graphicsLayer { translationY = ... }` |
| `Child(scrollOffset = listState.firstVisibleItemScrollOffset)` | Fast-changing value crosses boundary | `Child(scrollOffsetProvider = { ... })` |
| Draw block still recomposes every frame | Value was read before draw block | Move the `State.value` read inside the draw block |
| State chooses between different UI branches | Composition decision | Keep the read in composition |
| `mergedMap.putAll(overlay)` in composable body | Back-writing composition → composition | `remember(parent, overlay) { parent + overlay }` |
| Sibling `Modifier.height(measuredPx.toDp())` | Back-writing layout → composition | Measure-phase constraint decoration |
| Identity cache for read-only merge | Stale overlay risk | `remember(keys)` on immutable result |

## When NOT to apply

- The state controls which composables are emitted.
- The animation is one-shot, cheap, and clarity wins.
- You are writing tests where direct value assertions are simpler.
- Runtime evidence shows recomposition is not the bottleneck.

## Related

- [`compose-state-authoring`](../compose-state-authoring/SKILL.md) — when `mutableState*` belongs in composition vs callbacks.
- [`compose-state-hoisting`](../compose-state-hoisting/SKILL.md) — where state-holder vs plain UI split applies when passing providers/lambdas across boundaries.
- [`compose-stability-diagnostics`](../compose-stability-diagnostics/SKILL.md) — parameter stability and compiler reports.
- [`compose-modifier-and-layout-style`](../compose-modifier-and-layout-style/SKILL.md) — measure-phase constraint decoration helper.