lottie
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
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- 18 Sept 2026
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- heygen-com/hyperframes
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SKILL.md as published, 108 lines.
# Lottie for HyperFrames
HyperFrames can seek both `lottie-web` and dotLottie players through its `lottie` runtime adapter. Lottie is a strong fit because the animation timeline is already encoded in the asset; HyperFrames only needs a player object it can seek.
## Contract
- Load assets from local project files, usually under `assets/`.
- Set `autoplay: false`.
- Prefer `loop: false` unless the user explicitly wants a loop.
- Register every returned animation or player on `window.__hfLottie`.
- Keep the Lottie container dimensions stable with CSS.
The adapter seeks `lottie-web` with `goToAndStop(timeMs, false)` and dotLottie with frame or percentage APIs depending on player shape.
## lottie-web Pattern
```html
<div id="logo-lottie" class="lottie-layer"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
<script>
const anim = lottie.loadAnimation({
container: document.getElementById("logo-lottie"),
renderer: "svg",
loop: false,
autoplay: false,
path: "assets/logo-reveal.json",
});
window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(anim);
</script>
```
```css
.lottie-layer {
width: 100%;
height: 100%;
}
```
## dotLottie Pattern
```html
<canvas id="product-lottie" class="lottie-canvas"></canvas>
<script src="https://unpkg.com/@lottiefiles/dotlottie-web"></script>
<script>
const player = new DotLottie({
canvas: document.getElementById("product-lottie"),
src: "assets/product-flow.lottie",
autoplay: false,
loop: false,
});
window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(player);
</script>
```
```css
.lottie-canvas { Show the whole skill (48 more lines)
width: 100%; height: 100%; display: block; } ``` ## Multiple Animations Push each player into the same registry: ```js window.__hfLottie = window.__hfLottie || []; window.__hfLottie.push(backgroundAnim); window.__hfLottie.push(iconAnim); window.__hfLottie.push(confettiAnim); ``` HyperFrames seeks them all to the same composition time. ## Good Uses - After Effects exports that are already known to render correctly in lottie-web. - Logo reveals, icon loops, decorative accents, and product UI motion. - Translating Remotion Lottie usage into plain HyperFrames HTML. ## Avoid - Relying on remote `path` URLs at render time. - Starting playback with `play()`. - Assuming unsupported After Effects effects will survive export. Test the JSON or `.lottie` file in a browser first. - Loading a player asynchronously and registering it after HyperFrames validation has already inspected the page. ## Validation After editing a Lottie composition: ```bash npx hyperframes lint npx hyperframes validate ``` ## Credits And References - HyperFrames adapter source: `packages/core/src/runtime/adapters/lottie.ts`. - lottie-web by Airbnb: https://github.com/airbnb/lottie-web - lottie-web `loadAnimation` options: https://github.com/airbnb/lottie-web/wiki/loadAnimation-options - dotLottie web player methods by LottieFiles: https://developers.lottiefiles.com/docs/dotlottie-player/dotlottie-web/methods