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roblox-building

Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.

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less than a month ago
In the catalog since
5 Oct 2026
From
tabooharmony/roblox-brain
Get it through your agent npx skills add tabooharmony/roblox-brain@roblox-building

Skill instructions

Rendered from the published SKILL.md, 40 lines.

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets. 3-4. Build in phases with readback; verify tree, view, traversal.

Asset Choice

  • Search project assets and Toolbox first; check type, creator, price, scripts, fit.
  • Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh: permission + memory limits.
  • Native Parts/CSG when reuse/generation is unsuitable.
  • Asset privacy: new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard. See roblox-studio-mcp.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance. Map: root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, view when supported, playtest results.

Anti-Patterns

Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md (maps, validation, assets).