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Skill catalog

633coding agent skills synced from skills.sh, with their install counts. Read them here, or let your agent fetch the right one through the Graph-of-Skills MCP server.

Want your agent to use these? Set up Graph-of-Skills or get a free key. How these skills are sourced and what we check. Cannot find one? Your agent can write a skill for your own library. Have skills of your own? Install one on another machine. A skill that comes from GitHub shows its npx skills add command on its page.

  1. godot-physics gamedev-skills/awesome-gamedev-agent-skills

    Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). U…

    6,093 installs
  2. Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical…

    6,066 installs
  3. javascript-pro jeffallan/claude-skills

    Writes, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based asyn…

    6,047 installs
  4. godot-signals-groups gamedev-skills/awesome-gamedev-agent-skills

    Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use wh…

    6,000 installs
  5. ccc cocoindex-io/cocoindex-code

    This skill should be used when code search is needed (whether explicitly requested or as part of completing a task), when indexing the codebase after changes, or when the user asks about ccc, cocoindex-code, or the code…

    5,943 installs
  6. roguelike gamedev-skills/awesome-gamedev-agent-skills

    Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.

    5,928 installs
  7. agy-delegate amelnagdy/delegate-skills

    Delegate a coding task to the Google Antigravity CLI (`agy`) as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to Antigravity or agy - p…

    5,918 installs
  8. dart-use-path-package flutter/agent-plugins

    Cross-platform file and directory path manipulation, segment splitting, extension extraction, and context conversion using `package:path` and `package:file`. Use when writing, inspecting, joining, splitting, or refactor…

    5,914 installs
  9. godot-2d-movement gamedev-skills/awesome-gamedev-agent-skills

    Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a…

    5,911 installs
  10. marimo-notebook marimo-team/skills

    Write a marimo notebook in a Python file in the right format.

    5,902 installs
  11. roblox-luau gamedev-skills/awesome-gamedev-agent-skills

    Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctio…

    5,881 installs
  12. fps-shooter gamedev-skills/awesome-gamedev-agent-skills

    Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.

    5,871 installs
  13. node mcollina/skills

    Provides domain-specific best practices for Node.js development with TypeScript, covering type stripping, async patterns, error handling, streams, modules, testing, performance, caching, logging, and more. Use when sett…

    5,855 installs
  14. puzzle gamedev-skills/awesome-gamedev-agent-skills

    Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

    5,807 installs
  15. platformer gamedev-skills/awesome-gamedev-agent-skills

    Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.

    5,805 installs
  16. pixijs-ticker pixijs/pixijs-skills

    Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling,…

    5,802 installs
  17. Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rot…

    5,782 installs
  18. pragmatic-programmer wondelai/skills

    Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "softwar…

    5,750 installs
  19. survival-crafting gamedev-skills/awesome-gamedev-agent-skills

    Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.

    5,743 installs
  20. pixijs-custom-rendering pixijs/pixijs-skills

    Use this skill when writing custom shaders, uniforms, filters, batchers, or low-level draw code in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2,…

    5,733 installs
  21. antislop-code miqdadbadjuber/anti-slop

    Code comment hygiene for AI coding agents: remove generic AI-slop comments, keep the valuable ones, never touch the code.

    5,730 installs
  22. unity-csharp-scripting gamedev-skills/awesome-gamedev-agent-skills

    Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or e…

    5,709 installs
  23. godot-multiplayer gamedev-skills/awesome-gamedev-agent-skills

    Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate…

    5,666 installs
  24. godot-csharp gamedev-skills/awesome-gamedev-agent-skills

    Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and…

    5,639 installs
  25. sprite-editor unity-technologies/skills

    Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.

    5,615 installs
  26. deslop brianlovin/agent-config

    Remove AI-generated code slop from the current branch. Use after writing code to clean up unnecessary comments, defensive checks, and inconsistent style.

    5,520 installs
  27. phaser-core gamedev-skills/awesome-gamedev-agent-skills

    Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user…

    5,487 installs
  28. unity-input-system gamedev-skills/awesome-gamedev-agent-skills

    Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com…

    5,465 installs
  29. unity-scriptableobjects gamedev-skills/awesome-gamedev-agent-skills

    Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons…

    5,465 installs
  30. roblox-datastores gamedev-skills/awesome-gamedev-agent-skills

    Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboa…

    5,442 installs
  31. drizzle lobehub/lobehub

    Use for Drizzle schemas and queries: tables, indexes, relations, joins and inferred types. Rollout belongs to db-migrations.

    5,422 installs
  32. unity-physics gamedev-skills/awesome-gamedev-agent-skills

    Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, t…

    5,418 installs
  33. learn-codebase thedotmack/claude-mem

    Prime a codebase by reading every source file in full. Use when starting work on a new or unfamiliar project, or when the user asks to "learn the codebase", "read the codebase", "prime", or "get up to speed".

    5,329 installs
  34. phaser-arcade-physics gamedev-skills/awesome-gamedev-agent-skills

    Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or…

    5,317 installs
  35. cpp-pro jeffallan/claude-skills

    Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, cor…

    5,308 installs
  36. Creates language variants of existing Semgrep rules. Use when porting a Semgrep rule to specified target languages. Takes an existing rule and target languages as input, produces independent rule+test directories for ea…

    5,258 installs
  37. typescript lobehub/lobehub

    Use for TypeScript style and type safety when editing TS/TSX/MTS, including imports, async code and error suppression.

    5,213 installs
  38. dwarf-expert trailofbits/skills

    Analyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --ver…

    5,205 installs
  39. kotlin-specialist jeffallan/claude-skills

    Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture, Compose UI construction, Ktor server setup, and type-safe DSL design. Use when buildin…

    5,153 installs
  40. Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust va…

    5,141 installs
  41. pathfinder thedotmack/claude-mem

    Map a codebase into feature-grouped flowcharts, identify duplicated concerns across features, and propose a unified architecture. Use when asked to "find the ideal path," unify duplicated systems, or audit architecture…

    5,118 installs
  42. Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.

    5,067 installs
  43. unreal-blueprints gamedev-skills/awesome-gamedev-agent-skills

    Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers).…

    5,062 installs
  44. unreal-cpp-gameplay gamedev-skills/awesome-gamedev-agent-skills

    Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writin…

    4,959 installs
  45. principle-model-the-domain backnotprop/pstack

    Apply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.

    4,949 installs
  46. indexion-refactor trkbt10/indexion-skills

    After writing code, detect and clean up duplication at three levels — copy-paste blocks, cross-package shared code, unnecessary wrappers, and concept-level SoT violations. Detect with indexion, fix, and verify.

    4,948 installs
  47. Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.

    4,945 installs
  48. indexion-identity trkbt10/indexion-skills

    Detect and review name/content drift in code using `indexion identity audit`, then plan verified renames, moves, folder changes, or splits.

    4,915 installs
  49. Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.

    4,900 installs
  50. unreal-enhanced-input gamedev-skills/awesome-gamedev-agent-skills

    Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/…

    4,875 installs