roblox-data
Use when writing, changing, debugging, or auditing Roblox player saves: DataStore, ProfileStore, session locks, schemas, migrations.
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- 8 Oct 2026
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- tabooharmony/roblox-brain
Skill instructions
Rendered from the published SKILL.md, 22 lines.
roblox data persistence
When to Load
Load for player saves, migrations, retries, shutdowns, or session ownership. Leaderboards/messaging/world data: roblox-server-data; Open Cloud: roblox-cloud.
Quick Reference
- Define a serializable template and a version field before storing player state. Deep-copy templates so nested defaults are not shared; migrate, then reconcile missing fields against the template. Scope store names by environment (
PlayerData_Studio) so Studio writes stay out of production. - Use
UpdateAsyncfor read-modify-write; handle throttling and transient errors. - Prevent concurrent profile mutation with a session-ownership protocol.
- With ProfileStore:
StartSessionAsync,Profile.OnSessionEnd,EndSessionas documented; noStealfor normal loads;ProfileStore.Mockfor ephemeral Studio writes. - Save on meaningful changes and lifecycle boundaries;
PlayerRemovingalone is not sufficient;BindToClosefinishes pending work. - Store primitives/arrays/dictionaries; convert Instances/userdata/functions/cyclic tables first. Validate numbers (no NaN/inf), strings (
utf8.len), nested tables: one bad value fails the write. - RTBF: keep the user ID as a static substring in keys (
player_<UserId>) so{UserId}deletion templates match; hashed/random keys make erasure manual. GetAsyncserves a 4-second local cache (DataStoreGetOptions.UseCache, defaulttrue); verify writes withUseCache = false.- Poll
DataStoreService:GetRequestBudgetForRequestTypefor live headroom; quotas scale with concurrent users (experience reads: 300 + CCU x 40/min). - New code identifies users with
player.User(User.Id,DomainType,DomainId);UserIdremains valid, but never mix the two IDs in one key scheme. - First-session traces:
roblox-analytics§8.
Persistence workflows: references/full.md