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roblox-tooling

Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.

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less than a month ago
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8 Oct 2026
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tabooharmony/roblox-brain
Get it through your agent npx skills add tabooharmony/roblox-brain@roblox-tooling

Skill instructions

Rendered from the published SKILL.md, 18 lines.

roblox tooling

When to Load

Load for filesystem workflows, tool/package pins, linting, sourcemaps, and CI.

Quick Reference

  • Rojo when files own the truth; Wally for manifests+lockfile (explicit realm). Pin tools via the project's manager; new projects lead with Rokit (Aftman archived, reads aftman.toml).
  • Selene + StyLua check-mode in CI (no silent rewrites); Lune for standalone Luau; Rojo sourcemap for editor tooling.
  • CI gates on parsed results and counts, not exit codes; split logic/file/HTTP/engine suites (full.md).

Source-of-truth first. Know Studio vs files before editing; never assume sync. rojo syncback pulls saved-place edits, not live two-way sync — dry-run first. Don't impose optional tools. TestEZ archived: keep where used.

Script writes from plugin/MCP go through ScriptEditorService:UpdateSourceAsync (raw .Source writes can clobber an open editor) + one ChangeHistoryService recording per bounded mutation. Script Sync conflicts resolve as Keep Studio vs Keep Disk — never assume either side wins. See full.md §§1b–1d.

Details: references/full.md (setup, file layout, CI examples).