roblox-analytics
Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.
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- 8 Oct 2026
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Skill instructions
Rendered from the published SKILL.md, 31 lines.
Roblox Analytics Reference
When to Load
Load when tracking player behavior, economy events, funnels, or onboarding traces, or building AnalyticsService instrumentation.
Quick Reference
Key rules:
- Built-in
AnalyticsService; no third-party SDK. - Event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
- Rate limit: 120 + (20 × CCU) calls/minute. Batch where possible.
- Economy events report committed changes; diagnostic events can record failed attempts.
- Report the balance the committed mutation RETURNED; never recompute it from the
leaderstatsreplica — re-adding double-counts. - Economy events track sources (earned) and sinks (spent) separately.
- Funnel steps need not fire in order; skipped steps back-fill when a later step logs.
- Dashboard ~24-hour delay; "View Events" validates in real time.
- Server-side logging preferred; client-side only for UI interaction tracking.
- Creator Rewards: no AnalyticsService grant event. Track leading indicators (session duration, onboarding, referrals); Creator Dashboard owns payouts.
- First-session traces: bounded buffer, shared save owner, RTBF + retention. Eligibility from player history, not missing traces; attempts matter. full.md §8.
Economy health (decision layer):
- Instrument from day one; you cannot backfill history.
- Log source AND sink per currency with SKUs + the mutation's returned balance.
- Health signals: sink/source ratio, inflation, whale concentration, elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics.
- Economy breaks: verify events, read narrowest broken signal, change ONE lever, re-check.
Cross-refs: roblox-growth-design (audit workflow); roblox-monetization (purchase funnel).
Need more detail? references/full.md: code examples, API tables, edge cases.